Rouge Squared
Controls:
Left/Right Arrows or A/D - Movement/UI Movement
Space - Jump / UI Submit
Up/Down Arrows or W/S - Main Menu Selection
Mouse - Menu Selection
What is this?
This game is a Roguelike type of platformer, where each playthrough is unique! Your goal is to get through a portal before you fade away. Grab square parts to regenerate before your health gets too low. Hope you enjoy each unique crazy adventure, and find your favorite seeds!
Status | Released |
Platforms | HTML5 |
Author | SabifiedSab |
Genre | Platformer |
Made with | Unity |
Tags | Roguelike |
Development log
- Balancing changes!56 days ago
Comments
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Fun and unique game concept! I don't think I've ever played a randomly generated platformer quite like this before. I felt like I was doing pretty good, but it is a bit tricky to control the jumps. Great job, thank you for participating.
If you'd like to see my live reaction to this game, check out https://www.twitch.tv/videos/2453990785?t=01h23m01s
Thank you so much for playing! To explain a little bit more how the "generation" actually works (since I saw that question got brought up on stream):
There are three handmade levels, each with unique sets of spikes and spawn locations for the goals. The further you progress, the more spikes will spawn, and less helath will spawn. I will say though, that the jam version of the game is really hard, and I will balance it after the jam ends.
So it's not actually that impressive, but I hoped it would be enough to make the "illusion" of freshness every time. (Would've made more levels if I had time though!)
Each of the three (subject to change) levels can be seen in the background of this page (if you zoom out a little, it's easier to see them). One with SAB in the middle and a snail on the wall, one with the space invader in the top left, and one with a cow head, Madeline (from celeste), and a crying soul (from fnaf) :)
That's still really cool! Thanks for explaining
Fire in the hole!
game hurts my eyes